blueness is a text based adventure game.
You are a blue square, trapped in a small apartment-like
setting.
You know nothing about your past and you won't get any context
until you find the right ending.
The thing about this game is that you can play it through
without even knowing what it's all about.
That's because there are two endings.
The bad one being the obvious one, and the good one, which
involves a bit more creativity to find.
The theme of the game is depression, the rest is up to your
interpretation.
I worked on and off on this project mostly within the 2 months
between my first and second semester.
I added the finishing touches to it between second and third
semester.